How to install mods Project Zomboid
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In order to be able to use mods in Project Zomboid, your server must be in Advanced Mode.
We use the mod Fluffy Hair as an example.
- Stop your server on our page
- Then click on the name of your server
- Click on
servertest.ini
on the left. - In the text editor on the right, you can edit it
- Find the line
WorkshopItems=
- Enter the WorkshopID of the mod there, in this example it would be 2447729538.
The entry should look like thisWorkshopItems=2447729538
- Find the line
Mods=
. - Now enter the name of the mod in this line, in this example it would be FH.
The entry should look like thisMods=FH
. - Click on Save
Important: Multiple ModIDs and modnames are separated by semicolon.
You must also make sure that the order the mods are entered is identical.
Correct:
WorkshopItems=Mod1;Mod2;Mod3 Mods=Mod1;Mod2;Mod3
Incorrect:
WorkshopItems=Mod1;Mod2;Mod3 Mods=Mod1;Mod3;Mod2
Modmaps
Modmaps are generally installed in the same way as mods.
However they need an additional entry in servertest.ini here:
Map=
It is important that modmaps are inserted before vanilla maps, e.g:
Map=Modmap1;Modmap2;Muldraugh, KY
If not they may not work correctly.
You can find the needed map name in the description of the mod.