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Project Zomboid: Your game, your server

Project Zomboid Rent server
from 3.67
AUD /month
from 4.38
BGN /month
from 11.90
BRL /month
from 3.26
CAD /month
from 2.09
CHF /month
from 17.41
CNY /month
from 55.57
CZK /month
from 16.70
DKK /month
from 2.24
EUR /month
from 1.91
GBP /month
from 18.94
HKD /month
from 16.88
HRK /month
from 873.67
HUF /month
from 38,364.70
IDR /month
from 8.92
ILS /month
from 201.60
INR /month
from 332.64
ISK /month
from 358.69
JPY /month
from 3,238.14
KRW /month
from 41.57
MXN /month
from 11.48
MYR /month
from 25.32
NOK /month
from 3.96
NZD /month
from 136.76
PHP /month
from 9.78
PLN /month
from 11.15
RON /month
from 262.53
RUB /month
from 25.44
SEK /month
from 3.25
SGD /month
from 86.21
THB /month
from 73.59
TRY /month
from 2.42
USD /month
from 45.48
ZAR /month
from 2.92
date /month

How to Install Mods in Project Zomboid

To use mods in Project Zomboid, your server must be in Advanced Mode.
We will use the example mod Fluffy Hair.

  1. Stop your server on our site
  2. Click on the name of your server.
  3. Click on servertest.ini on the left.
  4. Edit the file in the right text editor.
  5. Find the line WorkshopItems=.
  6. Enter the WorkshopID of the mod in this line. In this example, it would be 2447729538.
    The line should look like this: WorkshopItems=2447729538.
  7. Find the line Mods=.
  8. Enter the name of the mod in this line. In this example, it would be FH.
    The line should look like this: Mods=FH.
  9. Click on Save.

Important: Multiple ModIDs and mod names are entered separated by semicolons.
You must also ensure that the order is maintained.
Correct:

    WorkshopItems=Mod1;Mod2;Mod3
    Mods=Mod1;Mod2;Mod3

Incorrect:

    WorkshopItems=Mod1;Mod2;Mod3
    Mods=Mod1;Mod3;Mod2

Mod Maps

Mod maps are installed in the same way as mods.
In the servertest.ini file, you also need to add the mod maps using the following line:

    Map=

It is important to insert mod maps before vanilla maps, for example:

    Map=Modmap1;Modmap2;Muldraugh, KY

Otherwise, they will not work correctly.
You can find the required map names in the mod’s description.