Difference between revisions of "Install mods on Space Engineers server"

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{{LP-Banner-SPACEENG}}
 
{{LP-Banner-SPACEENG}}
  
There are 2 fundamentally different ways you can install mods for Space Engineers.<br> In both cases, using a text editor with syntax highlighting such as '''Notepad++''' is recommended.<br>
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'''Tip''': We recommend using a program with syntax highlighting such as [https://notepad-plus-plus.org/downloads/ Notepad++].<br>
 
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We also recommend the use of an FTP program such as [https://filezilla-project.org/download.php?type=client Filezilla].<br><br>
== SpaceEngineers-Dedicated.cfg ==
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To install mods, please proceed as follows:
 
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* If your server has never been running, please start it once.
The easiest method is via the <code>SpaceEngineers-Dedicated.cfg</code>.<br>
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* Stop the server and wait until the status is <code>Server not running</code>.
For this, however, the server must never have been started and a world generated!<br>
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* Now connect to the '''[[FTP areas|Saves FTP]]''''
For you to have access to this file, the server must be in Advanced Mode.<br>
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* Download the <code>sandbox_config.sbc</code> which you can find here:
After clicking on <code>SpaceEngineers-Dedicated.cfg</code> in our web interface, <br>
 
In it, search for the line <code><Mods /></code> and replace it with:<br>
 
 
<pre>
 
<pre>
<mods>
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/ConfigID/saves/Saves/World
</mods>
 
 
</pre>
 
</pre>
<br>
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* Open it with a text editor and find the following line:<code></settings></code>.
The WorkshopIDs of the mods are then inserted between the above tags according to the following scheme:<br>
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* Now delete the line <code><mods /></code> if it exists.
 +
* Now enter your mods according to the following scheme below <code></settings></code>:
 
<pre>
 
<pre>
<mods>
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  <Mods>
     <unsignedLong>WorkshopID1</unsignedLong>.
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     <ModItem FriendlyName="Name of Mod">
    <unsignedLong>WorkshopID2</unsignedLong>
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      <Name>WorkshopID.sbm</name>.
    <unsignedLong>WorkshopID3</unsignedLong>
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      <PublishedFileId>WorkshopID</PublishedFileId>.
    <unsignedLong>WorkshopID4</unsignedLong>
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      <PublishedServiceName>Steam</PublishedServiceName>
     <unsignedLong>WorkshopID5</unsignedLong>
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     </ModItem>
</mods>
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  </Mods>
 
</pre>
 
</pre>
<br>
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* With more than one mod, it looks like this:
Save the changes to <code>SpaceEngineers-Dedicated.cfg</code> and start the server.<br>
 
The server will now download the mods from the workshop.<br>
 
 
 
== sandbox.sbc and sandbox_config.sbc ==
 
 
 
The second variant works after the server has already been started.<br>
 
For the <code>sandbox.sbc</code> and <code>sandbox_config.sbc</code> to be up to date, the server must be completely stopped. You will then find both files on the <code>Saves FTP</code> afterward.<br>
 
Download both files for editing.<br>
 
In both files, find the line <code><Mods /></code> and replace it with:<br>
 
 
 
 
<pre>
 
<pre>
<mods>
+
  <Mods>
</mods>
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    <ModItem FriendlyName="Name of Mod1">
</pre>
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      <Name>WorkshopID1.sbm</Name>
 
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      <PublishedFileId>WorkshopID1</PublishedFileId>.
Mods are entered here according to the following scheme between the tags:<br>
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      <PublishedServiceName>Steam</PublishedServiceName>
<pre>
 
<ModItem>
 
    <name>WorkshopID.sbm</name>
 
    <PublishedFileID>WorkshopID</PublishedFileID>
 
</ModItem>
 
</pre>
 
So with multiple mods it would look like this:<br>
 
<pre>
 
<Mods>
 
    <ModItem>
 
        <Name>WorkshopID1.sbm</Name>
 
        <PublishedFileID>WorkshopID1</PublishedFileID>
 
 
     </ModItem>
 
     </ModItem>
     <ModItem>
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     <ModItem FriendlyName="Name of Mod2">
        <Name>WorkshopID2.sbm</Name>
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      <Name>WorkshopID2.sbm</Name>
        <PublishedFileID>WorkshopID2</PublishedFileID>
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      <PublishedFileId>WorkshopID2</PublishedFileId>
 +
      <PublishedServiceName>Steam</PublishedServiceName>
 
     </ModItem>
 
     </ModItem>
     <ModItem>
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     <ModItem FriendlyName="Name of Mod3">
        <Name>WorkshopID3.sbm</Name>
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      <Name>WorkshopID3.sbm</Name>
        <PublishedFileID>WorkshopID3</PublishedFileID>
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      <PublishedFileId>WorkshopID3</PublishedFileId>
 +
      <PublishedServiceName>Steam</PublishedServiceName>
 
     </ModItem>
 
     </ModItem>
</mods>
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  </Mods>
</pre><br>
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</pre>
Save your files and upload them again to the <code>Saves FTP</code>.<br>
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* You can get the WorkshopID from the url of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1698925282.<br>In this example, the ID is <code>1698925282</code>.
Now when you start your server, the server will download the mods.<br>
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* Save your changes and upload your file.
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* Start your server.
 +
<br>
 +
'''Tip''': You can also download mods from [https://mod.io/ Mod.io]. To do so, replace <code>Steam</code> with <code>mod.io</code>.<br>
 +
Also replace the WorkshopID with the ID you get from mod.io.
 +
'''Note''': You can find the ConfigID on our page under '''Game Server'''.<br>
  
 
[[Category:Space_Engineers]]
 
[[Category:Space_Engineers]]

Revision as of 15:23, 24 March 2021

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Tip: We recommend using a program with syntax highlighting such as Notepad++.
We also recommend the use of an FTP program such as Filezilla.

To install mods, please proceed as follows:

  • If your server has never been running, please start it once.
  • Stop the server and wait until the status is Server not running.
  • Now connect to the Saves FTP'
  • Download the sandbox_config.sbc which you can find here:
/ConfigID/saves/Saves/World
  • Open it with a text editor and find the following line:</settings>.
  • Now delete the line <mods /> if it exists.
  • Now enter your mods according to the following scheme below </settings>:
  <Mods>
    <ModItem FriendlyName="Name of Mod">
      <Name>WorkshopID.sbm</name>.
      <PublishedFileId>WorkshopID</PublishedFileId>.
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
  </Mods>
  • With more than one mod, it looks like this:
  <Mods>
    <ModItem FriendlyName="Name of Mod1">
      <Name>WorkshopID1.sbm</Name>
      <PublishedFileId>WorkshopID1</PublishedFileId>.
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Name of Mod2">
      <Name>WorkshopID2.sbm</Name>
      <PublishedFileId>WorkshopID2</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Name of Mod3">
      <Name>WorkshopID3.sbm</Name>
      <PublishedFileId>WorkshopID3</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
  </Mods>


Tip: You can also download mods from Mod.io. To do so, replace Steam with mod.io.
Also replace the WorkshopID with the ID you get from mod.io. Note: You can find the ConfigID on our page under Game Server.