Difference between revisions of "RCON Commands CSGO"

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(Created page with "Rcon stands for Remote Control and is the direct way to control a server via the console.<br> Before you can give commands to a server, you must first do the following in the...")
 
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Here is a small list of the most common rcon commands:  <br><br>
 
Here is a small list of the most common rcon commands:  <br><br>
  
<code>rcon changelevel *</code> (*=level name) change to level * - for example "changelevel de_dust".<br>
+
* <code>rcon changelevel *</code> (*=level name) change to level * - for example "changelevel de_dust".<br>
<code>rcon mp_autoteambalance</code> (0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)<br>
+
* <code>rcon mp_autoteambalance</code> (0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)<br>
<code>rcon mp_forcechasecam 0/1/2</code><br>
+
* <code>rcon mp_forcechasecam 0/1/2</code><br>0 = no function<br>1 = Camera limited to teammates.<br>2 = the player stays where he dies.<br>
0 = no function<br>
+
* <code>rcon mp_freezetime *</code> Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".<br>
1 = Camera limited to teammates.<br>
+
* <code>mp_friendlyfire (0/1)</code> Does a weapon do damage to its own team? (1=on, 0=off)<br>
2 = the player stays where he dies.<br>
+
* <code>rcon mp_roundtime *</code> Playing time of a round in minutes<br>
<code>rcon mp_freezetime *</code> Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".<br>
+
* <code>rcon mp_timelimit *</code> Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)<br>
<code>mp_friendlyfire (0/1)</code> Does a weapon do damage to its own team? (1=on, 0=off)<br>
+
* <code>rcon mp_tkpunish (0/1)</code> If 1, punish team killers by sitting out a round. At 0 no penalty.<br>
<code>rcon mp_roundtime *</code> Playing time of a round in minutes<br>
+
* <code>rcon sv_restartround *</code> Time in seconds in which the server restarts<br>
<code>rcon mp_timelimit *</code> Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)<br>
+
* <code>timeleft</code> You can see how long the current map will be played.<br>
<code>rcon mp_tkpunish (0/1)</code> If 1, punish team killers by sitting out a round. At 0 no penalty.<br>
+
* <code>rcon mp_autokick (0/1)</code> Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)<br>
<code>rcon sv_restartround *</code> Time in seconds in which the server restarts<br>
+
* <code>rcon mp_buytime *</code> Time in minutes how long you can buy weapons and equipment after the start of the round.<br>
<code>timeleft</code> You can see how long the current map will be played.<br>
+
* <code>rcon mp_c4timer (15-90)</code> Explosion timer of the C4 bomb in seconds<br>
<code>rcon mp_autokick (0/1)</code> Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)<br>
+
* <code>rcon mp_chasecam (0/1)</code> Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)<br>
<code>rcon mp_buytime *</code> Time in minutes how long you can buy weapons and equipment after the start of the round.<br>
+
* <code>rcon mp_chattime *</code> Time how long the chat messages are displayed.<br>
<code>rcon mp_c4timer (15-90)</code> Explosion timer of the C4 bomb in seconds<br>
+
* <code>rcon mp_fadetoblack (0/1)</code> Returns a black screen for dead players (1=on, 0=off).<br>
<code>rcon mp_chasecam (0/1)</code> Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)<br>
+
* <code>rcon mp_flashlight (0/1)</code> Controls whether the player can use the flashlight. (1=on, 0=off)<br>
<code>rcon mp_chattime *</code> Time how long the chat messages are displayed.<br>
+
* <code>rcon mp_footsteps (0/1)</code> Controls the step noise. (1=on, 0=off)<br>
<code>rcon mp_fadetoblack (0/1)</code> Returns a black screen for dead players (1=on, 0=off).<br>
+
* <code>rcon mp_hostagepenalty *</code> Maximum number of hostages to kill before being kicked off the server. 0 disables the command.<br>
<code>rcon mp_flashlight (0/1)</code> Controls whether the player can use the flashlight. (1=on, 0=off)<br>
+
* <code>rcon mp_limitteams *</code> How many more players can one team have than the other?<br>
<code>rcon mp_footsteps (0/1)</code> Controls the step noise. (1=on, 0=off)<br>
+
* <code>rcon mp_logmessages (0/1)</code> Used for server administrators to prevent chat messages from being stored in their log files.<br>
<code>rcon mp_hostagepenalty *</code> Maximum number of hostages to kill before being kicked off the server. 0 disables the command.<br>
+
* <code>rcon mp_maxrounds *</code> Number of rounds played until the map changes - "0" activates mp_timelimit.<br>
<code>rcon mp_limitteams *</code> How many more players can one team have than the other?<br>
+
* <code>rcon mp_startmoney (0-16000)</code> Money, which you get at the beginning of the game.<br>
<code>rcon mp_logmessages (0/1)</code> Used for server administrators to prevent chat messages from being stored in their log files.<br>
+
* <code>rcon mp_winlimit *</code> After so many round wins of a team the map is changed.<br>
<code>rcon mp_maxrounds *</code> Number of rounds played until the map changes - "0" activates mp_timelimit.<br>
+
* <code>rcon sv_cheats (0/1)</code> Is of course set to 0 by default, the 1 is useless anyway.<br>
<code>rcon mp_startmoney (0-16000)</code> Money, which you get at the beginning of the game.<br>
+
* <code>rcon sv_gravity (-999 bis 999999)</code> adjust gravity (force of attraction) (800 is normal value)<br>
<code>rcon mp_winlimit *</code> After so many round wins of a team the map is changed.<br>
+
* <code>rcon sv_rcon_minfailures *</code> If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.<br>
<code>rcon sv_cheats (0/1)</code> Is of course set to 0 by default, the 1 is useless anyway.<br>
+
* <code>rcon sv_rcon_minfailuretime *</code> Time setting for sv_rcon_minfailures<br>
<code>rcon sv_gravity (-999 bis 999999)</code> adjust gravity (force of attraction) (800 is normal value)<br>
+
* <code>rcon sv_rcon_maxfailures *</code> Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.<br>
<code>rcon sv_rcon_minfailures *</code> If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.<br>
+
* <code>rcon sv_rcon_banpenalty *</code> Time of ban, if the above rcon violations occurred, 0 bans forever.<br>
<code>rcon sv_rcon_minfailuretime *</code> Time setting for sv_rcon_minfailures<br>
 
<code>rcon sv_rcon_maxfailures *</code> Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.<br>
 
<code>rcon sv_rcon_banpenalty *</code> Time of ban, if the above rcon violations occurred, 0 bans forever.<br>
 
  
 
[[Category:Counter_Strike:_Global_Offensive]]
 
[[Category:Counter_Strike:_Global_Offensive]]

Revision as of 18:47, 28 April 2021

Rcon stands for Remote Control and is the direct way to control a server via the console.
Before you can give commands to a server, you must first do the following in the console:

rcon_password PASSWORT

The Rcon password is set in the Rcon settings in Basic mode or in the server.cfg in Advanced mode.

Here is a small list of the most common rcon commands:

  • rcon changelevel * (*=level name) change to level * - for example "changelevel de_dust".
  • rcon mp_autoteambalance (0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)
  • rcon mp_forcechasecam 0/1/2
    0 = no function
    1 = Camera limited to teammates.
    2 = the player stays where he dies.
  • rcon mp_freezetime * Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".
  • mp_friendlyfire (0/1) Does a weapon do damage to its own team? (1=on, 0=off)
  • rcon mp_roundtime * Playing time of a round in minutes
  • rcon mp_timelimit * Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)
  • rcon mp_tkpunish (0/1) If 1, punish team killers by sitting out a round. At 0 no penalty.
  • rcon sv_restartround * Time in seconds in which the server restarts
  • timeleft You can see how long the current map will be played.
  • rcon mp_autokick (0/1) Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)
  • rcon mp_buytime * Time in minutes how long you can buy weapons and equipment after the start of the round.
  • rcon mp_c4timer (15-90) Explosion timer of the C4 bomb in seconds
  • rcon mp_chasecam (0/1) Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)
  • rcon mp_chattime * Time how long the chat messages are displayed.
  • rcon mp_fadetoblack (0/1) Returns a black screen for dead players (1=on, 0=off).
  • rcon mp_flashlight (0/1) Controls whether the player can use the flashlight. (1=on, 0=off)
  • rcon mp_footsteps (0/1) Controls the step noise. (1=on, 0=off)
  • rcon mp_hostagepenalty * Maximum number of hostages to kill before being kicked off the server. 0 disables the command.
  • rcon mp_limitteams * How many more players can one team have than the other?
  • rcon mp_logmessages (0/1) Used for server administrators to prevent chat messages from being stored in their log files.
  • rcon mp_maxrounds * Number of rounds played until the map changes - "0" activates mp_timelimit.
  • rcon mp_startmoney (0-16000) Money, which you get at the beginning of the game.
  • rcon mp_winlimit * After so many round wins of a team the map is changed.
  • rcon sv_cheats (0/1) Is of course set to 0 by default, the 1 is useless anyway.
  • rcon sv_gravity (-999 bis 999999) adjust gravity (force of attraction) (800 is normal value)
  • rcon sv_rcon_minfailures * If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.
  • rcon sv_rcon_minfailuretime * Time setting for sv_rcon_minfailures
  • rcon sv_rcon_maxfailures * Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.
  • rcon sv_rcon_banpenalty * Time of ban, if the above rcon violations occurred, 0 bans forever.