Difference between revisions of "RCON Commands CSGO"
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Here is a small list of the most common rcon commands: <br><br> | Here is a small list of the most common rcon commands: <br><br> | ||
− | <code>rcon changelevel *</code> (*=level name) change to level * - for example "changelevel de_dust".<br> | + | * <code>rcon changelevel *</code> (*=level name) change to level * - for example "changelevel de_dust".<br> |
− | <code>rcon mp_autoteambalance</code> (0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)<br> | + | * <code>rcon mp_autoteambalance</code> (0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)<br> |
− | <code>rcon mp_forcechasecam 0/1/2</code><br> | + | * <code>rcon mp_forcechasecam 0/1/2</code><br>0 = no function<br>1 = Camera limited to teammates.<br>2 = the player stays where he dies.<br> |
− | 0 = no function<br> | + | * <code>rcon mp_freezetime *</code> Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".<br> |
− | 1 = Camera limited to teammates.<br> | + | * <code>mp_friendlyfire (0/1)</code> Does a weapon do damage to its own team? (1=on, 0=off)<br> |
− | 2 = the player stays where he dies.<br> | + | * <code>rcon mp_roundtime *</code> Playing time of a round in minutes<br> |
− | <code>rcon mp_freezetime *</code> Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".<br> | + | * <code>rcon mp_timelimit *</code> Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)<br> |
− | <code>mp_friendlyfire (0/1)</code> Does a weapon do damage to its own team? (1=on, 0=off)<br> | + | * <code>rcon mp_tkpunish (0/1)</code> If 1, punish team killers by sitting out a round. At 0 no penalty.<br> |
− | <code>rcon mp_roundtime *</code> Playing time of a round in minutes<br> | + | * <code>rcon sv_restartround *</code> Time in seconds in which the server restarts<br> |
− | <code>rcon mp_timelimit *</code> Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)<br> | + | * <code>timeleft</code> You can see how long the current map will be played.<br> |
− | <code>rcon mp_tkpunish (0/1)</code> If 1, punish team killers by sitting out a round. At 0 no penalty.<br> | + | * <code>rcon mp_autokick (0/1)</code> Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)<br> |
− | <code>rcon sv_restartround *</code> Time in seconds in which the server restarts<br> | + | * <code>rcon mp_buytime *</code> Time in minutes how long you can buy weapons and equipment after the start of the round.<br> |
− | <code>timeleft</code> You can see how long the current map will be played.<br> | + | * <code>rcon mp_c4timer (15-90)</code> Explosion timer of the C4 bomb in seconds<br> |
− | <code>rcon mp_autokick (0/1)</code> Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)<br> | + | * <code>rcon mp_chasecam (0/1)</code> Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)<br> |
− | <code>rcon mp_buytime *</code> Time in minutes how long you can buy weapons and equipment after the start of the round.<br> | + | * <code>rcon mp_chattime *</code> Time how long the chat messages are displayed.<br> |
− | <code>rcon mp_c4timer (15-90)</code> Explosion timer of the C4 bomb in seconds<br> | + | * <code>rcon mp_fadetoblack (0/1)</code> Returns a black screen for dead players (1=on, 0=off).<br> |
− | <code>rcon mp_chasecam (0/1)</code> Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)<br> | + | * <code>rcon mp_flashlight (0/1)</code> Controls whether the player can use the flashlight. (1=on, 0=off)<br> |
− | <code>rcon mp_chattime *</code> Time how long the chat messages are displayed.<br> | + | * <code>rcon mp_footsteps (0/1)</code> Controls the step noise. (1=on, 0=off)<br> |
− | <code>rcon mp_fadetoblack (0/1)</code> Returns a black screen for dead players (1=on, 0=off).<br> | + | * <code>rcon mp_hostagepenalty *</code> Maximum number of hostages to kill before being kicked off the server. 0 disables the command.<br> |
− | <code>rcon mp_flashlight (0/1)</code> Controls whether the player can use the flashlight. (1=on, 0=off)<br> | + | * <code>rcon mp_limitteams *</code> How many more players can one team have than the other?<br> |
− | <code>rcon mp_footsteps (0/1)</code> Controls the step noise. (1=on, 0=off)<br> | + | * <code>rcon mp_logmessages (0/1)</code> Used for server administrators to prevent chat messages from being stored in their log files.<br> |
− | <code>rcon mp_hostagepenalty *</code> Maximum number of hostages to kill before being kicked off the server. 0 disables the command.<br> | + | * <code>rcon mp_maxrounds *</code> Number of rounds played until the map changes - "0" activates mp_timelimit.<br> |
− | <code>rcon mp_limitteams *</code> How many more players can one team have than the other?<br> | + | * <code>rcon mp_startmoney (0-16000)</code> Money, which you get at the beginning of the game.<br> |
− | <code>rcon mp_logmessages (0/1)</code> Used for server administrators to prevent chat messages from being stored in their log files.<br> | + | * <code>rcon mp_winlimit *</code> After so many round wins of a team the map is changed.<br> |
− | <code>rcon mp_maxrounds *</code> Number of rounds played until the map changes - "0" activates mp_timelimit.<br> | + | * <code>rcon sv_cheats (0/1)</code> Is of course set to 0 by default, the 1 is useless anyway.<br> |
− | <code>rcon mp_startmoney (0-16000)</code> Money, which you get at the beginning of the game.<br> | + | * <code>rcon sv_gravity (-999 bis 999999)</code> adjust gravity (force of attraction) (800 is normal value)<br> |
− | <code>rcon mp_winlimit *</code> After so many round wins of a team the map is changed.<br> | + | * <code>rcon sv_rcon_minfailures *</code> If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.<br> |
− | <code>rcon sv_cheats (0/1)</code> Is of course set to 0 by default, the 1 is useless anyway.<br> | + | * <code>rcon sv_rcon_minfailuretime *</code> Time setting for sv_rcon_minfailures<br> |
− | <code>rcon sv_gravity (-999 bis 999999)</code> adjust gravity (force of attraction) (800 is normal value)<br> | + | * <code>rcon sv_rcon_maxfailures *</code> Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.<br> |
− | <code>rcon sv_rcon_minfailures *</code> If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.<br> | + | * <code>rcon sv_rcon_banpenalty *</code> Time of ban, if the above rcon violations occurred, 0 bans forever.<br> |
− | <code>rcon sv_rcon_minfailuretime *</code> Time setting for sv_rcon_minfailures<br> | ||
− | <code>rcon sv_rcon_maxfailures *</code> Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.<br> | ||
− | <code>rcon sv_rcon_banpenalty *</code> Time of ban, if the above rcon violations occurred, 0 bans forever.<br> | ||
[[Category:Counter_Strike:_Global_Offensive]] | [[Category:Counter_Strike:_Global_Offensive]] |
Revision as of 18:47, 28 April 2021
Rcon stands for Remote Control and is the direct way to control a server via the console.
Before you can give commands to a server, you must first do the following in the console:
rcon_password PASSWORT
The Rcon password is set in the Rcon settings in Basic mode or in the server.cfg in Advanced mode.
Here is a small list of the most common rcon commands:
rcon changelevel *
(*=level name) change to level * - for example "changelevel de_dust".rcon mp_autoteambalance
(0/1) Automatically controls the number of players per team by "forcing" changes. (1=on, 0=off)rcon mp_forcechasecam 0/1/2
0 = no function
1 = Camera limited to teammates.
2 = the player stays where he dies.rcon mp_freezetime *
Sets the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "Freeze-time".mp_friendlyfire (0/1)
Does a weapon do damage to its own team? (1=on, 0=off)rcon mp_roundtime *
Playing time of a round in minutesrcon mp_timelimit *
Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)rcon mp_tkpunish (0/1)
If 1, punish team killers by sitting out a round. At 0 no penalty.rcon sv_restartround *
Time in seconds in which the server restartstimeleft
You can see how long the current map will be played.rcon mp_autokick (0/1)
Teamkillers and clients that are "idle", i.e. not moving for a longer time, are kicked from the server at 1, nothing happens at 0. (also kicks players who briefly leave HL/CS via taskswitch)rcon mp_buytime *
Time in minutes how long you can buy weapons and equipment after the start of the round.rcon mp_c4timer (15-90)
Explosion timer of the C4 bomb in secondsrcon mp_chasecam (0/1)
Restricts dead players to ghostmode, no free movement in the level. (1=on, 0=off)rcon mp_chattime *
Time how long the chat messages are displayed.rcon mp_fadetoblack (0/1)
Returns a black screen for dead players (1=on, 0=off).rcon mp_flashlight (0/1)
Controls whether the player can use the flashlight. (1=on, 0=off)rcon mp_footsteps (0/1)
Controls the step noise. (1=on, 0=off)rcon mp_hostagepenalty *
Maximum number of hostages to kill before being kicked off the server. 0 disables the command.rcon mp_limitteams *
How many more players can one team have than the other?rcon mp_logmessages (0/1)
Used for server administrators to prevent chat messages from being stored in their log files.rcon mp_maxrounds *
Number of rounds played until the map changes - "0" activates mp_timelimit.rcon mp_startmoney (0-16000)
Money, which you get at the beginning of the game.rcon mp_winlimit *
After so many round wins of a team the map is changed.rcon sv_cheats (0/1)
Is of course set to 0 by default, the 1 is useless anyway.rcon sv_gravity (-999 bis 999999)
adjust gravity (force of attraction) (800 is normal value)rcon sv_rcon_minfailures *
If there are so many false rcon requests before sv_rcon_minfailuretime, it will be banned. Default: 5, Minimum: 1, Maximum: 20.rcon sv_rcon_minfailuretime *
Time setting for sv_rcon_minfailuresrcon sv_rcon_maxfailures *
Maximum number of incorrect rcon entries until banned. Default: 10, Minimum: 1, Maximum: 20.rcon sv_rcon_banpenalty *
Time of ban, if the above rcon violations occurred, 0 bans forever.