Install mods on Space Engineers server
Rent your own Space Engineers server at 4Netplayers.com
There are 2 fundamentally different ways you can install mods for Space Engineers.
In both cases, using a text editor with syntax highlighting such as Notepad++ is recommended.
SpaceEngineers-Dedicated.cfg
The easiest method is via the SpaceEngineers-Dedicated.cfg
.
For this, however, the server must never have been started and a world generated!
.
For you to have access to this file, the server must be in Advanced Mode.
After clicking on SpaceEngineers-Dedicated.cfg
in our web interface,
In it, search for the line <Mods />
and replace it with:
<mods>
</mods>
The WorkshopIDs of the mods are then inserted between the above tags according to the following scheme:
<mods> <unsignedLong>WorkshopID1</unsignedLong>. <unsignedLong>WorkshopID2</unsignedLong> <unsignedLong>WorkshopID3</unsignedLong> <unsignedLong>WorkshopID4</unsignedLong> <unsignedLong>WorkshopID5</unsignedLong> </mods>
Save the changes to SpaceEngineers-Dedicated.cfg
and start the server.
The server will now download the mods from the workshop.
sandbox.sbc and sandbox_config.sbc
The second variant works after the server has already been started.
In order for the sandbox.sbc
and sandbox_config.sbc
to be up to date,
the server must be completely stopped. You will then find both files on the Saves FTP
afterward.
Download both files for editing.
In both files, find the line <Mods />
and replace it with:
here as well.
<mods>
Mods are entered here according to the following scheme between the tags:
</mods>
.
<ModItem> <name>WorkshopID.sbm</name> <PublishedFileID>WorkshopID</PublishedFileID> </ModItem>
So with multiple mods it would look like this:
<Mods> <ModItem> <Name>WorkshopID1.sbm</Name> <PublishedFileID>WorkshopID1</PublishedFileID> </ModItem> <ModItem> <Name>WorkshopID2.sbm</Name> <PublishedFileID>WorkshopID2</PublishedFileID> </ModItem> <ModItem> <Name>WorkshopID3.sbm</Name> <PublishedFileID>WorkshopID3</PublishedFileID> </ModItem> </mods>
Save your files and upload them again to the Saves FTP
.
Now when you start your server, the server will download the mods.