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You need to create a new configuration, either for Forge, Craftbukkit, or Spigot.
It depends on the system for which the plugins/mods you want to use are designed for.
Before uploading, the server must be fully stopped via FTP. The server must not be running, starting, or stopping.
The plugins are then uploaded to the Savegames-FTP using an FTP program (e.g. Filezilla).
Depending on the mod framework, the mods should be uploaded to /ConfigID/minecraft-data/mods
or /ConfigID/minecraft-data/plugins
.
To do this, create the “plugins” or “mods” folder (without quotes) in the game server’s configuration if it does not already exist, and upload the jar file of the plugin there.
Important:
After the next start and stop, the config files (.xml/.yml) of the respective plugins/mods will also be available on the Saves FTP.
You can find the FTP login details in the web interface on 4Netplayers.com.
Click on your game server, then click on FTP at the top.
You can find the logininformation under the respective FTP.