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Language & Currency

Currency

Avorion: Your game, your server

Avorion Rent server
from 8.18
AUD /month
from 9.76
BGN /month
from 26.51
BRL /month
from 7.26
CAD /month
from 4.66
CHF /month
from 38.77
CNY /month
from 123.78
CZK /month
from 37.19
DKK /month
from 4.99
EUR /month
from 4.25
GBP /month
from 42.19
HKD /month
from 37.61
HRK /month
from 1,946.25
HUF /month
from 85,464.23
IDR /month
from 19.88
ILS /month
from 449.10
INR /month
from 741.02
ISK /month
from 799.05
JPY /month
from 7,213.54
KRW /month
from 92.61
MXN /month
from 25.57
MYR /month
from 56.41
NOK /month
from 8.83
NZD /month
from 304.65
PHP /month
from 21.79
PLN /month
from 24.84
RON /month
from 584.83
RUB /month
from 56.67
SEK /month
from 7.24
SGD /month
from 192.05
THB /month
from 163.93
TRY /month
from 5.40
USD /month
from 101.31
ZAR /month
from 6.50
date /month

Installing mods for Avorion Server

Mods are inserted into Avorion via the modconfig.lua.
This article explains what this config needs to look like.

modconfig.lua


Here we show you an example of how a modconfig.lua can look like.

modLocation = ""
forceEnabling = false

mods =
{
  {workshopid = "1769379152"},
  {workshopid = "1817506461"},
  {workshopid = "1688279692"},
  {workshopid = "1819452708"},
  {workshopid = "1897578544"},
  {workshopid = "1868721180"},
  {workshopid = "1751636748"},
}

-- Allowed mods to run on the client such as UI mods.

allowed =
{
  {id = "1222005920"},
  {id = "1664452070"},
  {id = "ThatOneUIMod"},
}
  • modLocation determines the storage location of the mods.
    This is predefined by us and should not be changed.
  • forceEnabling forces the start of mods, even if they are faulty.
    We recommend that you leave this set to false.
  • mods here you can enter your mods, either by path or WorkshopID.
    • If you use a path but no WorkshopID, the mod will be loaded from the server.
      Players have to install the mods manually.
    • If you use a WorkshopID but no path, the server downloads the mods from the workshop.
      Connecting players are told the ModIDs so that they can download and install the mods.
    • If both are used, the server will load the mods from the specified path and tells connecting players the WorkshopID.

We recommend to only use the WorkshopID.