Custom Difficulty einstellen Arma 3
Miete dir jetzt deinen eigenen ArmA 3 Server auf 4Netplayers.com
Arma 3 selbst hat 4 Schwierigekiten, wovon du eine individuell konfigurieren kannst.
Nachfolgend zeigen Wir dir, wie Du die "custom" Schwierigkeit anpassen kannst.
Die gameserver.Arma3Profile anpassen
Das anpassen der der Datei ist dabei ganz simpel.
- Wechsel in der Konfiguration zum "Advanced Mode"
- Wähle dann links die
gameserver.Arma3Profile
aus. - Editiere die Datei nach deinen wünschen und speicher die Änderungen.
- Starte den Server neu.
Wie passe ich die Datei an
Original Datei
version=1; blood=1; singleVoice=0; gamma=1; brightness=1; sceneComplexity=400000; shadowZDistance=100; viewDistance=1000; preferredObjectViewDistance=800; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshold=0.029999999;
Mit eigener Schwierigkeit
version=1; blood=1; singleVoice=0; gamma=1; brightness=1; sceneComplexity=400000; shadowZDistance=100; viewDistance=1000; preferredObjectViewDistance=800; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshold=0.029999999; class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 1; // Killed by vonID = 1; // VoN ID /* Misc */ mapContent = 0; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.5; precisionAI = 0.5; }; };
Möchte man jetzt eine Karte mit der Schwierigkeit starten, kann man das einfach so über die CONFIG_server.cfg machen:
class Missions { class Mission1 { template = "coop_01.cam_lao_nam"; difficulty = "Custom"; }; };